Game
Immortal Sins
4 years ago

Version D0.40 Update 1 released!


Well... It's been a while. Life in the last few months was a bit hectic. I had to put the game on a short hiatus until I got it under control. I did manage to put a substantial number of quality-of-life improvements to both the game and Northbridge. I've also managed to bring over the backup icon from the scrapped R2.07 version of Northbridge. So, you'll know that the backup system is working. Another notable change is a slight re-work of Crystal Caves. That being having smaller squads of enemies added in.

Changelog:

Game

  • Added code to remove actor commands if there are no usable skills.

  • Skills now show their cooldown time (if there is).

  • Added new, smaller squads to Crystal Caves.

  • Added a notification when Drive Arts are available.

  • Rick's Provoke skill adds a buff to Defense.

  • Re-factored enemy code.

  • Implemented additional measures to fix the wrong timing of memory cleanup.

  • Removed the mouse targeting from the battle system.

Northbridge

  • Added an icon that appears in the tray to signify that the backup system is active.

  • Improved the presentation of the Game Master.

  • Tweaked the file checking algorithm to reduce memory usage.

  • Save Manager and Backup system should now handle the Global Data file.

  • Brought back Jump List support.

  • Fixed a bug where information dialogs were rendered behind the Game Master's window.

  • Fixed a bug where the errors do not appear.

  • Removed some hard-coded elements.



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Waz zis? An overhauled map? Yes. Coming soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

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credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

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