Game
Immortal Sins
4 years ago

Version D0.40 Update 1 released!


Well... It's been a while. Life in the last few months was a bit hectic. I had to put the game on a short hiatus until I got it under control. I did manage to put a substantial number of quality-of-life improvements to both the game and Northbridge. I've also managed to bring over the backup icon from the scrapped R2.07 version of Northbridge. So, you'll know that the backup system is working. Another notable change is a slight re-work of Crystal Caves. That being having smaller squads of enemies added in.

Changelog:

Game

  • Added code to remove actor commands if there are no usable skills.

  • Skills now show their cooldown time (if there is).

  • Added new, smaller squads to Crystal Caves.

  • Added a notification when Drive Arts are available.

  • Rick's Provoke skill adds a buff to Defense.

  • Re-factored enemy code.

  • Implemented additional measures to fix the wrong timing of memory cleanup.

  • Removed the mouse targeting from the battle system.

Northbridge

  • Added an icon that appears in the tray to signify that the backup system is active.

  • Improved the presentation of the Game Master.

  • Tweaked the file checking algorithm to reduce memory usage.

  • Save Manager and Backup system should now handle the Global Data file.

  • Brought back Jump List support.

  • Fixed a bug where information dialogs were rendered behind the Game Master's window.

  • Fixed a bug where the errors do not appear.

  • Removed some hard-coded elements.



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Done some improvements to the backup system. Even added an icon to let you know that it's working.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

skillz

credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

Added a simple audio system to the launcher.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Enjoy a nice dish, get a nice buff. What's not to like?

WINTER TIME!!

(December Newsletter)

Jump List returns in the next update.