Game
Immortal Sins
2 years ago

Version D0.41 released!


It's been a while since the last release. As I was working on a few things, I wanted to slipstream some improvements over to the game. It took longer than I anticipated, since I had to re-build my build system.

This release bring small but pretty substantial improvements. namely, the overhauled caching system. This substantially improves load times and fixes the issue where the game would take a long time to exit menus. It also bring a security fix for the game as well. Does this mean that Immortal Sins is back? Not yet. Something is in the works. But this update allows me to test some stuff that could be used in the future.

Changelog:

  • Overhauled the caching system. Improves load times and fixes an issue where exiting menus take too long.

  • Fixed a security issue with WebP.

  • Refactored code to improve maintainability.

  • Updated Northbridge to .NET 8 and Prism 9. Provides improved performance and bug fixes.

  • Adjusted the UI of the About screen on Northbridge.

  • Fixed some bugs and adjusted some of the text.



0 comments

Loading...

Next up

Waz zis? An overhauled map? Yes. Coming soon.

Taking the wraps off. For real this time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

So the NookComp is fully working right now with: Critterpedia, NookMail, Catalog and Bell Bank.

Also Postal system with the Mailbox and Post Office is also working and is hooked up into NookMail on the computer!

This is just a video to show you guys :)

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

just testing out my Caterpillar System in rpg maker 2k

This took me kinda long to make using only events ngl

Something something... Stuff that I worked on.