Game
Immortal Sins
2 years ago

Version D0.41 released!


It's been a while since the last release. As I was working on a few things, I wanted to slipstream some improvements over to the game. It took longer than I anticipated, since I had to re-build my build system.

This release bring small but pretty substantial improvements. namely, the overhauled caching system. This substantially improves load times and fixes the issue where the game would take a long time to exit menus. It also bring a security fix for the game as well. Does this mean that Immortal Sins is back? Not yet. Something is in the works. But this update allows me to test some stuff that could be used in the future.

Changelog:

  • Overhauled the caching system. Improves load times and fixes an issue where exiting menus take too long.

  • Fixed a security issue with WebP.

  • Refactored code to improve maintainability.

  • Updated Northbridge to .NET 8 and Prism 9. Provides improved performance and bug fixes.

  • Adjusted the UI of the About screen on Northbridge.

  • Fixed some bugs and adjusted some of the text.



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Taking the wraps off. For real this time.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A small teaser for the next update.

skillz

credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Resolví el tema del viaje rápido para el juego!

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I figured how to make the fast travel for the game!

Added a simple audio system to the launcher.