[Windows] Quick Launch and Quick Load return!
Quick Load activates with the --qload command line argument (or a checkbox in the main window). If a save file is present, it will be loaded automatically (or the latest one if more of them are present).
Quick Launch activates with the --qlaunch command line argument. The game will launch immediately once the self-test and cache updates are done.
Quick Load will be available for Linux users at a later update.
Updated to the Halva 2 system.
Updated dependencies for better performance and stability.
Also fixes an issue, where a red rectangle would appear on the system tray.
[Windows] Rolled back to .NET 8, as the Automatic Error Report (if it's turned on) would break the app.
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added a simple audio system to the launcher.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Who did this?
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
![]()
before the quest ends on December 2 and you'll get Coins!
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.












0 comments