Game
Flee The Facility
1 year ago

VR Update V. 4.3.4

What's New?

Read The Article


  • Added 10 Challenges that are unlocked after beating level 4 (any difficulty)

  • Removed Easy Difficulty on Level 4 (Cause Unreal Engine wanted to be stupid)

  • Changed Exposure in Level 2 Insanity & Nightmare to keep level difficulty lighting consistent

These challenges can be stacked on top of one another and have not been tested to be beatable, good luck.



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So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?

It's Coming Soon

Well this is looking pretty good, hope you all enjoy this little image.

Vintage Bonnie by @Battington & @TheMediocreMakers The table and chair models are by @dot-e26

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

This is a comparison Image from lowest graphics setting to highest graphics setting

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This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

It looks like you guys want this to be a name your price game.

So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington & @TheMediocreMakers

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Gonna be building myself a new pc sometime in the future, i still gotta save up for a few parts, gonna be switching from Nvidia to AMD, i have my reasons for switching. Once i have it built imma go ahead and test it for a bit and post my thoughts on it.