2 years ago

W.I.P Upscaling Algorithm been coding on, very proud of so far! This is running on Eevee NEXT with ray tracing fps went from 2 to 36 !!!

(Resolution from: 542x303)
(Right=Upscaled ; Left=No Filtering) (Next Image is 1080P res)


[Game jolt for some reason made the upscaled image blurry :(

This algorithm uses some source code of FSR and my own implementations which use velocity buffers/motion vectors to enhance image sharpness, aliasing and adds other Anti-aliasing techniques like SMAA and adaptive FXAA

Next is to implement a good sharpening algorithm that is in progress right now!

I think this was quite needed for a game like Popgoes 2 as it is pretty demanding with it's big environmental details



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Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

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What do you think?

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a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊