[Game jolt for some reason made the upscaled image blurry :(
This algorithm uses some source code of FSR and my own implementations which use velocity buffers/motion vectors to enhance image sharpness, aliasing and adds other Anti-aliasing techniques like SMAA and adaptive FXAA
Next is to implement a good sharpening algorithm that is in progress right now!
I think this was quite needed for a game like Popgoes 2 as it is pretty demanding with it's big environmental details
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