2 years ago

W.I.P Upscaling Algorithm been coding on, very proud of so far! This is running on Eevee NEXT with ray tracing fps went from 2 to 36 !!!

(Resolution from: 542x303)
(Right=Upscaled ; Left=No Filtering) (Next Image is 1080P res)


[Game jolt for some reason made the upscaled image blurry :(

This algorithm uses some source code of FSR and my own implementations which use velocity buffers/motion vectors to enhance image sharpness, aliasing and adds other Anti-aliasing techniques like SMAA and adaptive FXAA

Next is to implement a good sharpening algorithm that is in progress right now!

I think this was quite needed for a game like Popgoes 2 as it is pretty demanding with it's big environmental details



13 comments

Loading...

Next up

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Happy Devruary! Devruary Day 1 celebrates @pm-studios ! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?

[WIP] new wake up animation

Another house i made long time ago.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Finished work on the emotions of a new character for the tank universe

Made my first ever animation.

I did this on my 3DS ^^ #Kirby

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.