11 months ago

W.I.P Upscaling Algorithm been coding on, very proud of so far! This is running on Eevee NEXT with ray tracing fps went from 2 to 36 !!!

(Resolution from: 542x303)
(Right=Upscaled ; Left=No Filtering) (Next Image is 1080P res)


[Game jolt for some reason made the upscaled image blurry :(

This algorithm uses some source code of FSR and my own implementations which use velocity buffers/motion vectors to enhance image sharpness, aliasing and adds other Anti-aliasing techniques like SMAA and adaptive FXAA

Next is to implement a good sharpening algorithm that is in progress right now!

I think this was quite needed for a game like Popgoes 2 as it is pretty demanding with it's big environmental details



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Scrapped Half life 2 Render I was going to do for the anniversary.

[Composition context: Gordon foreground, G-Man background (Suzanne as placeholder), Ominous lighting, HL2 color pallet]

Enjoying Childhood Half life 2 turned 20 years old yesterday :D

And also dying in pain with college this month oof ;-;

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I might be posting more at bsky tbh. Feels comfy and I wanna update yall that I've been in a horrible state but I feel good again :) hope the community is doing gucci too!

Happy #WIPWednesday!

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sigh Do I really need to say it...? ' i am on bluesky '

https://bsky.app/profile/bluegirl61.bsky.social

https://www.youtube.com/watch?v=QWPtcwFdW3o

It's official! I am apart of the Jolly 4 team and have been for a while now! I worked on the new animation that has been revealed for the Fangame Direct 2!!

Read article for FAQs

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Currently working on the game's rendering engine rewrite. Replacing Eevee NEXT code with a much more optimized fast renderer for high quality realtime rendering

This soon will be merged to blender soon!

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