Game
Somewhen

23 days ago

Was testing focus pulling.

So when you go into a miniboss room or the like, I can pull the camera to a certain point for a little while.

#rpgmaker




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YOU FOUND A GEOGEAR!! I needed a cool effect when you pick one of these important items up! I really enjoy it. #rpgmaker #gamedev #indiedev

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.

You can summon townsfolk from the towns you build to aid in the fight! It's a little costly though... #screenshotsaturday #rpgmaker #madeinrpgmaker #gamdev #indiedev #somewhen

Battle background, this time of a cave

#pixelart #rpgmaker

One of these days, I'll remember to post on the game's page rather than just my profile... Anywho, a Final Fantasy X-inspired wailing can be heard when defeating enemies--the bit after the initial skull explosion.

Here's the footage of the bottom floor room transfer system, remade after my files got corrupted. (Also a sneak peek of some new renders, made in SFM) If you think some details should be changed, let me know in the comments. For now that'd be all, cya

Gettin' myself a whole new debug room! ;)

I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.

i got an idea

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).