
Next up
Almost finished with ship customization. Added multiple ships to select from, some more icons, changed few scripts regarding the weapons. I realized I need to rework some scripts, so I did that right away. Not a fan of creating UI, but it has to be done
Currently working on ship selection/customization. Still needs a lot of work, but I think I like the weapon preview in the upper left.
Battling it out
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added a new laserbeam weapon to the game, maybe not the best tool to fight vs smaller ships. Also added secondary weapons, energy consumption and damage scripting.
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
Started working on the UI. Most work is code in the background to set everything up. First time I implement controller support for UI. Lower left will be for abilities or items.
The Last Starship is a 2D space construction game where you design & upgrade your starship.
After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!
Follow them on Steam to stay up to date: https://bit.ly/laststarship
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.












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