
Next up
Currently working on ship selection/customization. Still needs a lot of work, but I think I like the weapon preview in the upper left.
Started working on the UI. Most work is code in the background to set everything up. First time I implement controller support for UI. Lower left will be for abilities or items.
Added a new laserbeam weapon to the game, maybe not the best tool to fight vs smaller ships. Also added secondary weapons, energy consumption and damage scripting.
@ElPichon ![]()
's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.
But beware... the Ghabbit is hunting and you must restore power before it's too late!
Play the Demo before March 1: https://bit.ly/ChunkyJump
Battling it out
AETHUS is a story-driven survival-crafting game about carving out a future from the ruins of corporate greed.
The award-winning game is also part of Steam Next Fest!
Play the demo now: https://bit.ly/AETHUS
Almost finished with ship customization. Added multiple ships to select from, some more icons, changed few scripts regarding the weapons. I realized I need to rework some scripts, so I did that right away. Not a fan of creating UI, but it has to be done
Happy Devruary! Devruary Day 26 celebrates @LylacGames
! They're the creative duo working on "Beloved Bound"! We also have a question for the devs of Game Jolt: What feature are you most excited about in your current game?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.












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