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Finally, the first Smitty 2 progress post on Game Jolt!
Decided to make ALL house roofs work as platforms this time, unlike in the first game because Unity's tile system kind of suck.
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.
Today marks the 3rd year for Grid Swarm! And to celebrate it, the game just got updated to version 1.1.0 with these changes:
- Sound balancing - New page background - Faster character movement
There won't be downloadable builds, though. Sorry.
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
Let's take another look at the next big update for The Bunny Graveyard! Featuring the one and only, Boxers.
Finally, we got projectiles!
Of course, Smitty doesn't get it outright, he needs the Ability Bubbles to be able to shoot projectiles.
Also, if you question the super basic UI, it's only temporary. Don't worry, folks.
Follow-up to the last post: Fireballs now explode on contact with the enemy.
I also figured out how to make use of the additive blend mode through materials, thanks Godot!
You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪
You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️
After days of unstoppable procrastinating, the settings menu is finally done!
Welp, guess it's time to work on the fourth island. 🏝️🍂
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