Game
A Day In The Life
6 years ago

We're trying to drum up some more encouragement to go with the next demo so were asking anyone for features and ideas they might want to see added to the game. Leave us a comment, and we will add the very best ones :)




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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Character customization: How and why bother? (expand)

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

(Mines and menus preview build)

Available for testing now

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Opinions on a new graphics style?

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Buttons jump scare test shot