Game
A Day In The Life
6 years ago

We're trying to drum up some more encouragement to go with the next demo so were asking anyone for features and ideas they might want to see added to the game. Leave us a comment, and we will add the very best ones :)




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons ver 2- jumpscare Test

Finally, you can sell the fruits/veg of your labour. :)

Opinions on a new graphics style?

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons jump scare test shot

Character customization: How and why bother? (expand)