Game
APICO

4 years ago

We've been adding in a better way to recognise all your hard conservation work, with the local science magazine, the Beeconomist!

Full Devlog ⬇️

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Beeconomist

#GameDev#DevLog#IndieGames




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Attention Beekeepers! 🐝

Some exciting news - we're going to be running a Steam Playtest of the APICO Beeta from 30th Aug - 12th Sep and you can sign up now!! 💛

Sign up: https://apico.buzz/playtest

More info: https://www.guilded.gg/TNgineers/blog/Announcements/Open-Beeta-P…

With the game finished and QA testing underway, we looked into adding more accessibility options! 💛

Full devlog ⬇️

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Accessibility

#IndieGameDev#IndieDev#A11y

Hey Beekeepers!

The wait is almost over! APICO is going to be releasing on May 20th for World Bee Day :D You can read more in our announcement post here: https://ko-fi.com/post/Release-The-Bees-J3J1CLD7Y Bee there or 🐝 🟨

It's time for honorable mentions! 🐞🎉 [Article!]

Hey Beekeepers!

Sorry for the delay, but you can now buy APICO on GameJolt! If anything you all lucked out because now you get the more stable version from day 1 :P The demo version will remain available!

We hope you enjoy <3

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Attention Beekeepers! Butterflies? Solitary bees?? Alchemy?!? Oh my! We're excited to announce that our first free content update: "I Can't Beelieve It's Not Butter(flies)" will be released on PC this weekend, on 12th November!!

More Modding API madness as we finish off the Modding API and start testing it properly! 🦾

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Modding-Part-…

#IndieDevHour#IndieGameDev#DevLog

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

If we had one bit of advice for new gamedevs it would be put your text into a CSV from the start, otherwise localisation becomes a really fun job..

Full Devlog ⬇️

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/I-Dont-Speak-…