Game
Rock Beyond Time
3 years ago

Welcome to the world of Rock Beyond Time!


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This game will be coming out soon. It's not done yet. I've got music to create. If GameJolt will allow it, I'll post an HTML5 build here when it's done, and on another website.

Either way, this is the Devlog. With any luck, you'll see this game by the end of June.

If you have questions about this game, please ask. If you have questions about ninjas, you're better off sending your comments in the Shiro Ninja Mayhem page.



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Next up

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Welcome to Space.

...not much going on here, is there?

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

The next update may be full of bugs.

...moths, mostly.

That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

It's getting closer to being finished.

Even though the 2.5D gimmick was only for that one level, I see no reason to not use it for this boss fight.