"But why? I wanna make my own GTA with cats and aliens!"
Because small wins keep you going. In life, in gamedev, everywhere.
Game development is HARD. It demands planning, discipline, and constant problem-solving. Starting with something small means you won't spend 6 months on a project that never sees the light of day.
Small games teach you the fundamentals without drowning you in complexity. They're your safe space to mess up, learn, and iterate WITHOUT wanting to throw your computer out the window. The simpler your first projects, the faster you'll see results, and the sooner you'll have something you're actually proud to share.




















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