
Next up
Which game dev inspires you most? #Devruary
Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.
Don't agree with everything he stands for, but his creativity as a dev is undeniable. 
#Devruary What engine are you using in your current game? Unity! It has been my go-to tool for years now. It gets the job done and I know my way around it pretty well. But if Godot keeps walking by with that big open-source energy... 👀
What’s the biggest dev mistake you’ve made? #Devruary Not leaving doomed projects sooner, skipping version control early on, and... GetComponent() in Update().
I wasn't born a coding genius, okay?? And I guess we've all been there, right?? ...RIGHT?? 
Time to dig up some bones from the past!
This is my first devlog ever, and I’m diving into the remake of the game I made for my college capstone. Come check it out and see how I’m upgrading it with everything I’ve learned since then!
How do you deal with burnout? #Devruary
Honestly? Just... step away. Stop coding. 
The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.
#GJAsks Hide and Shriek deserves SO much more attention! I'm not the type to play multiplayer games, but GOD I can't stress enough how much fun I had playing this game. The concept and the gameplay itself are so simple, but they work SO. FREAKING. WELL.
✨ Dev log time! Starting a series of bite-sized game dev tips and tricks. First up: OnValidate(), perfect for lazy devs like me who want things to clean up automagically 😎 #unity #gamedev #indiedev #csharp #programming













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