9 hours ago

What's your favorite game that does a lot with a simple idea? #GJAsks

Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!


Say No! More runs on a single mechanic: pressing one button to say NO. That's it. And yet somehow it manages to deliver this emotional story about setting boundaries, toxic work culture, and self-worth that hits way harder than it has any right to.

10/10 would traumatize my fictional boss again.



0 comments

Loading...

Next up

#Devruary What engine are you using in your current game? Unity! It has been my go-to tool for years now. It gets the job done and I know my way around it pretty well. But if Godot keeps walking by with that big open-source energy... đź‘€

What advice would you give a new dev? #Devruary START. SMALL.

I'm talking Flappy Bird, Brick Breaker, Pong level small.

Trying to make GTA 20 as your first project? That's a one-way ticket to burnout town. Walk before you run.

Which game dev inspires you most? #Devruary

Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.

Don't agree with everything he stands for, but his creativity as a dev is undeniable.

What’s the biggest dev mistake you’ve made? #Devruary Not leaving doomed projects sooner, skipping version control early on, and... GetComponent() in Update(). I wasn't born a coding genius, okay?? And I guess we've all been there, right?? ...RIGHT??

Hey everyone! I said I’d be back with more game dev tips, and here I am! This time, I brought something special to help you promote your work online and reach a bigger audience!

What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.

The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.

How do you deal with burnout? #Devruary

Honestly? I just... step away. Stop coding.

The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.

How Do You Usually Plan A Game Dev Project? #Devruary First, I dump ideas into a paper notebook like a game dev from the stone age. Then I tame the chaos using draw.io, Hack'n'Plan, and Notion. This pipeline works pretty well for me!

Decided to give an old model a new life with some fresh renders! This is a model I originally made back in 2016 for a university project in Maya, and now it's glowing up with the power of the open-source gods (thanks, Blender 🙏). #3DArt #Blender

#GJAsks Hide and Shriek deserves SO much more attention! I'm not the type to play multiplayer games, but GOD I can't stress enough how much fun I had playing this game. The concept and the gameplay itself are so simple, but they work SO. FREAKING. WELL.