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What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.
The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.
Time to dig up some bones from the past!
This is my first devlog ever, and I’m diving into the remake of the game I made for my college capstone. Come check it out and see how I’m upgrading it with everything I’ve learned since then!
#GJAsks Hide and Shriek deserves SO much more attention! I'm not the type to play multiplayer games, but GOD I can't stress enough how much fun I had playing this game. The concept and the gameplay itself are so simple, but they work SO. FREAKING. WELL.
What’s the biggest dev mistake you’ve made? #Devruary Not leaving doomed projects sooner, skipping version control early on, and... GetComponent() in Update().
I wasn't born a coding genius, okay?? And I guess we've all been there, right?? ...RIGHT?? 
#Devruary What engine are you using in your current game? Unity! It has been my go-to tool for years now. It gets the job done and I know my way around it pretty well. But if Godot keeps walking by with that big open-source energy... 👀
✨ Dev log time! Starting a series of bite-sized game dev tips and tricks. First up: OnValidate(), perfect for lazy devs like me who want things to clean up automagically 😎 #unity #gamedev #indiedev #csharp #programming
How do you deal with burnout? #Devruary
Honestly? Just... step away. Stop coding. 
The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.














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