Game
Project Atral: The Riddle of Durendare
11 months ago

When i started Project Atral, i originally wanted to use UE5 for it. But it turned out that the Engine lagged horribly and kept crashing. So now i'm using UE 4.27. And no, the features of UE5 are not an advantage for my project.




0 comments

Loading...

Next up

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The animations are all work in progress.

A few behind the scenes pictures for you, if you're curious.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.