Game
Project Atral: The Riddle of Durendare
1 year ago

When i started Project Atral, i originally wanted to use UE5 for it. But it turned out that the Engine lagged horribly and kept crashing. So now i'm using UE 4.27. And no, the features of UE5 are not an advantage for my project.




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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

A few behind the scenes pictures for you, if you're curious.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The animations are all work in progress.