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Plunko - Champion of the Roundlands [DEMO]

Version: 0.1.0about 3 years ago
A Demo for the upcoming game, Plunko - Champion of the Roundlands

Game Soundtrack

5 songs

Embark on an epic journey with Plunko, the cheerful green ball with a heart of determination and a mean left hook! In the peaceful Roundlands, where harmony reigns under the wise rule of Lord Orb, Plunko and the Roundlandians find joy in friendly, non-harmful boxing matches.

But when the sinister King Trungle of the Polygon Valley threatens to shatter this idyllic existence, it's up to Plunko. Through daring parkour challenges and exhilarating boxing matches, Plunko has claimed the title of "The Champion of the Roundlands" to save his beloved homeland.

Fuel your journey with the electrifying power of Roundlandian energy drinks! Transform into an unstoppable force, flinging Plunko through levels at breakneck speeds. But remember, time is of the essence. Use energized walls strategically to keep the momentum going, but don't lose sight of the clock!

With its vibrant 2D pixel art, Plunko brings a fresh look and aesthetic. Traverse colorful landscapes, face off against formidable foes, and uncover secrets that will aid you in your quest to stop King Trungle!

Join Plunko on this exhilarating adventure, and truly become the champion the Roundlands need. Are you ready to roll?

#platformer #adventure #retro #puzzle #strategy #arcade #action



all-ages
Mild Cartoon Violence
Mild Language
Comical Shenanigans

Check this out! I made new scenery for the game.

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Which brings me to the current version of the game. This is the demo you can download. I've improved a lot but there is still more work ahead! Right now, I'm optimizing the statemachine for Plunko. Updating animations and adding a level editor.

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I lost motivation to continue developing in 2021. I was discouraged because my programming skills weren't the best. I took the time to get better, and well, I feel like this video proves that. I decided to a platformer, but with an energetic twist!

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I used to develop with Unity and switched to Godot. I also refined the art style and learned how to create the movement I had in mind for the game. This version of the game was fun but something was missing.

Here are some images of what the game used to look like. This was a very bare bones version of the vision I had for Plunko. At this time it was just a keep up game that was really boring.