Game
KRISTAL: Battle Mode
3 months ago

Which weapon would you rather start with? (Part 2)


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Mini Status Update 4

The Battle UI has been completely redone. This UI supports both Single Party and Multi Party battles.

The Game select menu as of now. After a bit of refinement and bug fixing, this will be available to play as a triple game EXE/Love file (For PC and Mac users).

As some forward transparency, each update will add 3 additional games.

I did a complete overhaul of the Deltatale Library's TP system, as well as added a configuration that allows you to switch between Character color Battle UI, and the regular Undertale one. How's it look?

This will be the new thumbnail for Kristal Battle Mode.

Took me 3 hours, but DAMN was it worth it.

A little something I made. This is an example of the kind of things Deltarune: Krystalized Fates will have.

June 1st Mini Status Update

The Stat Menu has been reworked entirely, and a new Config option has been added for ease of access.

FINAL UPDATE BEFORE DELTARUNE CH3 & 4

Fully customized the Save Menu, as well as made it more Undertale-esqe.

Added CRIT hits, dealing 1.25 damage for single reticle weapons.

Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)

Mini Status Update 5

After weeks of studying, I've figured out how to create fully functional critical hits with single reticle weapons.

Anyway:

- Added working Single reticle weapons critical hits

- Added low HP and DOWN colors for Multi/Single Battles.

I've been working on a library for Kristal, which adds (my interpretation) the Deltatale Battle UI into Kristal battles.

Just like how Deltatraveler adds DELTARUNE into the Light World, this adds UNDERTALE into the Dark World.

(Edit: Forgot the video )

Loox has been added into the game, and I'm also working on a single room for hardmode enemies.