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51
2 years ago

While fixing the room transitions, I came across a strange problem with the camera

When the player enters a specific room, the camera is not immediately on that player. I don't know why at the moment




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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

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For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does