
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added a simple audio system to the launcher.
I am happy to announce, World One Chapter 1: Remade.
I will share more info in the next newsletter.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.
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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
It's a bit early, but I have something cooking. Keep an eye out.
Happy reformation day, early access has been released.
Something something... Stuff that I worked on.











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