Loading...
112
Game
Immortal Sins
4 years ago

The new package manager UI in action. Works regardless if you skipped the launcher or not.




0 comments

Loading...

Next up

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added a simple audio system to the launcher.

I am happy to announce, World One Chapter 1: Remade.

I will share more info in the next newsletter.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.

-----------------

AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's a bit early, but I have something cooking. Keep an eye out.

Happy reformation day, early access has been released.

Something something... Stuff that I worked on.