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112
Game
Immortal Sins
4 years ago

The new package manager UI in action. Works regardless if you skipped the launcher or not.




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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Overhauls on the way.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Welcome to "Esmarna: Portable", my newest RPG game that I'm working on (read the article)

Jump List returns in the next update.

Resolví el tema del viaje rápido para el juego!

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I figured how to make the fast travel for the game!

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Taking the wraps off. For real this time.

Bueno, en algún momento debía volver a este proyecto ché.

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Well, I had to come around to this project some day, right?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.