Next up
Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.
Something is brewing in that ocean of mermaids.
Trees definitely add a bit more depth to the environment as well as verticality and additional possibilities for points of interest. Invest in trees for your game!
Maybe i should finish my FNAF 2 "reimagined" concept, especially of the building. And make a video about it. Perhaps FNAF 1 place will be first and then this. I have my own take how the building should be and perhaps it's worth to make a video about it :)
Brewin
Bunch of Creepy Withered Foxy renders i just made. I love working with lighting.
Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.
Ocean of Mermaids gets almost frequent updates and seems that a stable demo/prologue is not that far off from being a thing.
The game's development went to a little bit of a halt in August and I'm just starting now to slowly lay my hands back on it. A few things has been done already, as well as preparation of a Steam Page (just for the sake of it). Here's a buncha wip shots

















0 comments