This update features the 2 players mode, a new UI, the new scoring system and display and more (see changelog).
Changelog
ADD 2 players mode
ADD Score display in game
ADD New game and pause UI
ADD Player scores are shining in score screens
ADD German, Spanish and Russian translations
ADD Mouse support for using/dropping consumables and switching bolt type
ADD Config option to turn off the pause while losing the focus
ADD Config option to turn off sprite batching of particles
ADD Config option to decrease lifetime of particles (for old computers)
ADD Potion description in the pause screen
MOD Sausages can now be killed in one shot (standard damage)
MOD Lightning spell deals progressive damage (5 dam in level 3, 6 in level 4, etc…)
MOD Increase of the divine protection duration
MOD Effect cooldown are now in the upper part of the interface
MOD Cooldown to pick up a potion we’ve dropped is now 5 seconds
MOD Explosive barrel is now red with an explosion symbol
MOD Some barrels are damaged at generation
MOD “Bomberman”-type rooms have always barrels at level 4 and above now
MOD Green blood and slime corpses have been desaturated for a better game visibility
MOD Level up divinity effect has been changed (was too close of the divinity intervention effect)
FIX Inputs are processed while the game window has no focus
FIX Doors don’t open when there is still spider webs in room
FIX Spider webs slow down some spiders
FIX Grid on walls
FIX The player effects (poison, slow, damage up, etc…) are not saved
FIX Bag appears only when the player has boots
FIX No door to secret room on loaded game
FIX Item order in the inventory
FIX It’s possible to let the player name blank
FIX It’s possible to drop potions we don’t have
FIX Closing the game in the pause screen don’t save the game
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