Next up
Heaven Saga will now include an animated text engine for the dialogue speeches, as well as a new custom font installed directly from Adobe, and giving you the ability to skip the dialogue entirely by pressing the S key if you have already read them.
Starting today, the entire page has been updated to today's standards. As the new build is so close to it's stable point, the team is very excited to release it when the day comes.
In the meantime, I’ll like to reveal the new logo and thumbnail. Tada.
There is a special song I want to put in for phase 4 of the final boss, but it's 5 freaking MB.
Holy shoot, K&F VG 3 will probably over 100 MB total.
Be sure to clear out your RAM first before playing this game once the final release comes out.
testing a new rendering style with a shitpost >>>
Currently in development of trophies...
teehee
Here's a little peek at the v0.2.0. You may notice significant changes compared to v0.1.64.
I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.
UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.
Also yeah, new scene.
Kudzu fan art for @Rinify ![]()

I really hope this person is aware of what Nintendo will do to anyone who makes fan projects like this.
There's a big reason why I never included any Nintendo-related references or even sounds in any of my games.













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