Next up
New character animations with new controller system at 100% speed
Added details to main character's look
A little corrections of main character's look. Dry and wet states.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
A pair of pieces of art describe Neamee's game world
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character














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