10 months ago

Working on a special interaction for the Game this #WIPWednesday




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Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.

After this I can start on some more fun stuff.

I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Joltober Day 30 - #Witch

Here we have level 11 I think, remade for #WIPWednesday

Actually it just wasn't entertaining before.

this one is dedicated to my haters

: Aseprite

: Zughy 32

I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.

I Now have data! information to use so I don't hurt myself with confusion.

These are results of the last few weeks, a picture is boring so Gai here will present the information.

topology of our main character model so far

I Think this is self explanatory.