4 months ago

Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #pixelart #streetfighter




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What if I told you the truth about what this project is will be revealed soon?...

Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine

DEBUG MODE LETS GO #MegaMan #UnrealEngine

(I guess we're good to go on that Space Shooter stage, eh? )

We've added animation for a little side quest.

It's happening.

It’s time to kick off the Live Wallpaper Jam 🎉 but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd 👏 Good luck!!

🔗 https://store.gx.me/events/live-wallpaper/

Shooting & damage system updates! Starting to look half way decent now. Pew pew! #MegaMan #UnrealEngine5

Inching forward with a tap of the D-Pad is very important to the feel of the Mega Man games. So, of course I had to program it. It feels good, and looks cool! #MegaMan #UnrealEngine5

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine