Loading...
91
Game
Weasel Engine
10 days ago

Working on Blender's New Startup & UI

Read article for more information


image.png

This is the old Startup and UI

Note:

The Light 3D icons on the viewport will improve further and will have options to be disabled or enabled and an extra option to change the icon's style to a much more simpler look.

list of changes that you might not be able to see:

  • Reduced eye fatigue & Sharper text

  • Users can control the overall brightness and color of the Blender theme during First initial blender startup

  • Under preferences -> Themes are now much more easier to customize than before

  • Improved performance of Material preview [the one on the bottom right]

  • Improved Mesh visibility with default settings of an appropriate matcap for most scene cases and subtle cavity visibility

  • Improved visibility of high dense meshes in edit mode

  • Moving through Modifiers tab is now more efficient (W.I.P needs more work)

  • Cycles default settings have been changed to fit for better quality preview and slight performance

  • The New Light Icons can be disabled/enabled and there's two style modes: Simple... and bold (which is the one you saw in the footage)

  • Option to toggle ON/OFF 2.79's old icons.

Another important thing...

I'd also gladly want to gather everyone's feedback and what they want to see from a new blender UI overhaul for future updates of blender.

Currently this only applies to my game engine fork, but in the future when I do get the opportunity cause currently, the blender team is working and prioritizing on overhauling the animation pipeline, Vulkan, Video editor so on...

And I am helping to work on improving the animation pipeline as well with better performance..

But this is a lot of experimentation work and is subject to change. I am also taking everyone's feedback with not so full admission. cause this problem of making blender's UI/UX improved for beginners and so on, Is very subjective.

But this doesn't mean your feedback is useless, we still very much need these subjections. So that we make appropriate options under user preference settings



3 comments

Loading...

Next up

Lynda's new glow up it's leaving me dizzy 😵‍💫 And yeah we're doing mayor improvements before FULLY working on the cutscenes 100% Old//NEW

I'm ready to explore the Sugar Dungeons!!

(A 3D model I made of Bub based on his appearance in Bubble Bobble Sugar Dungeons!)

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I worked so hard to get all four of them to the end safely, but then...

My D&D art for my family so far (WIP if you couldn't tell)