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LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
Messing with new UI style!
Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!
I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
Fullversion is out.
Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!
More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!
"It's light out today. It helps me move through this lonely place a little easier." Updated combat to allow allies to physically run up to enemies instead of hopping to them, closer to how Chrono Trigger behaved. #pixelart #screenshotsaturday #rpg
Bun-believable! 5th party member, Sirius the bunny, can summon his Bun-blebee Bot wherever they need to fight! You even mix and match parts from (so far) up to 4 different body types, legs, and weapon arms--that's 64 different configurations!
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