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9
Game
Project "Frame"
2 years ago

Working on the footsteps sounds :)

#unreal #horror #indie #house #dark #footsteps #soundfx




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Now the itens are done, keys, batteries and matches, next step create the enemy and get references for the house and make a blockout of the scene

#game #gamedev #indie #horror #unrealengine #terror #house #dark

Programing the candle system, now you can turn on to illuminate to save battery.

Programando o sitema das velas, agora você pode acende-las para economizar bateria.

#unreal #engine #horror #gamedev #indie #house #dark #prototype

Now we have keys to unlock the doors

Agora temos chaves para poder destrancar as portas

#keys #house #unrealengine #dark #horror #gamedev

FNAF 2 OFFICE REMAKE ON UE4 WIP

Real-TIme. - https://youtu.be/24hQ7KCWwvM

Working on the blockout of the house, and modeling some modular pieces.

Trabalhando no blockout da casa, e modelando algumas peças modulares.

#3D #unreal #horror #house #indie #game #prototype

"is there a castle ?"

I've started a great new project, I don't know where it will take me but I'll share my progress !

Now there's a chance to the enemy open the door to hunt you.

Agora existe uma chance do inimigo conseguir abrir a porta para te perseguir.

#prototype #horror #unreal #house #indie #darkness #monster #enemy #hunt

SOUND ON

Firsts steps of the enemy creation, you can't see him, but you can see his footsteps. Primeiras etapas da criação do inimigo, você não consegue vê-lo, mas pode enxergar as suas pegadas.

#enemy #invisible #gamedev #indie #unreal #horror #house

In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

Starting to implementing sounds FXs to my prototype :) #unreal #engine #horror #game #indie #house #dark #sounds #terror