Originally posted on my site: http://grahamoflegend.com/blog/super-space-club/transitions
Transitions in games can serve several purposes, from hiding things being loaded to adding visual flair and character to the game. Up until now, Super Space Club didn’t have any. Not a single one. Every scene just cut from one to the next. Don’t get me wrong, this was always just temporary as I focused on other aspects of the game, but at some point, enough is enough! Basically, I got tired of the experience feeling janky when you were switching scenes haha. So, I decided to implement some transitions into the game, even if they’re simple and elegant for now.
This is where I landed. I think it’s really clean and checks that “simple and elegant” checkbox, but I really want something that will fit the vibe of the game more. I’m aiming for the game to be extremely stylish, and the graphical elements will help that greatly, so we’ll see where I ultimately land. For now, though, this will bug me a little bit less haha. This will do.

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I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
🚨 NEW TRAILER ALERT 🚨
Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.
The current state of the Super Space Club title screen. I'm almost positive it'll change again at some point, but this is where we're at! Got some nice background blur going on and very minimal UI.
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
This is Super Space Club — A top-down, minimal, endless gunner set in space where you dogfight to chill, lo-fi beats. Utilize dozens of combinations of characters, ships, and weapons to defend the galaxy! #pitchyagame #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
What's better than one? Two! Double shot lookin' n feelin' great! It's a bit slower than the regular shot, but it definitely is nice to get in two simultaneous hits. Also, gotta love when you line up chain reaction explosions :D #superspaceclub
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage. #superspaceclub #gamedev











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