Originally posted on my site: http://grahamoflegend.com/blog/super-space-club/transitions
Transitions in games can serve several purposes, from hiding things being loaded to adding visual flair and character to the game. Up until now, Super Space Club didn’t have any. Not a single one. Every scene just cut from one to the next. Don’t get me wrong, this was always just temporary as I focused on other aspects of the game, but at some point, enough is enough! Basically, I got tired of the experience feeling janky when you were switching scenes haha. So, I decided to implement some transitions into the game, even if they’re simple and elegant for now.
This is where I landed. I think it’s really clean and checks that “simple and elegant” checkbox, but I really want something that will fit the vibe of the game more. I’m aiming for the game to be extremely stylish, and the graphical elements will help that greatly, so we’ll see where I ultimately land. For now, though, this will bug me a little bit less haha. This will do.

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Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.
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