I began by studying a couple articles of how popular games have created world generation, specifically Minecraft. Pretty much, the idea is that multiple perlin noise layers are created, each representing a different element (elevation, humidity, erosion, continentalness, peaks and valleys)

("borrowed" from https://open.substack.com/pub/dawnosaur/p/how-minecraft-generates-worlds-you?utm_campaign=post&utm_medium=web)
So that was exactly what I did. I created nine different biome types (plains, forest, swamp, snow, desert, wasteland, mushroom forest, hellscape), and put them into a table. Based on the two values of the perlin noise would determine which biome it is. But for some damn reason, it didn't work, and it came out like this:


So I scrapped that idea as well as the small bodies of water (since they weren't realistic and looked annoying), and instead used a single perlin noise layer. It came out fine, but due to the fact that I used a single perlin noise layer, the biomes aren't in random spots as seen in Minecraft.
Minecraft:

My game:

Anyway, I hope to add:
Pixel Art Tiles
Buildings and places to explore
Lots of visual assets such as logs, flowers, trees, cool plants, abandoned vehicles, trash, etc
I am hoping to post some more on my YouTube channel as well, soon!
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