Next up
Yay... Again bugs!
... Again
News 01/15/20 ..?
Finally! New trigger type fully operational!
In Development
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened
Strange, the code goes astray...
posY + sin(val1 / sp) * frc
Saving trigger data via XML works best ...
21 subscribers ... Guys, where did so many of you come from? It was only 11
Working on game code











0 comments