1 year ago

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.




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Triggering attack animations. It's still missing so much though 🄲

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

Some trees for my game in #blender

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Everything is Crab is the animal evolution roguelike.

Make animal inspiredĀ evolutionary choicesĀ to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo:Ā https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib