1 year ago

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.




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Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

Triggering attack animations. It's still missing so much though 🥲

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Wondering what the snow-covered part of Erf looks like? Well… here's your first tiny taste. Just a glimpse. A glimmer. A frosty little tease.

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.