7 months ago

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib




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Triggering attack animations. It's still missing so much though 🥲

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel before the quest ends on April 15 and you'll get Coins!

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

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After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.