3 months ago

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib




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Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

Triggering attack animations. It's still missing so much though 🥲

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD