9 months ago

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib




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I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

animating my forever wip

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Triggering attack animations. It's still missing so much though 🥲