
you can kill stuff now.
Next up
few tweaks
water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD
adding grass outline wrApping. was a lot more difficult than expected
OCTOBER 13 2026
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through
SGI-STRIKE REMASTERED - WEAPON DEMO
a week ago my fps at this scale would be sub 30
small changes add up
experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent
Death animations and blue torch.












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