


You’d be surprised to hear that good lettering can make or break the aesthetic of your game. For our logo - the cursive and overall shape were chosen to resemble rush diary entries written by hand and portray a mysterious and intricate adventure. #indie
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From a concept inspired by Brueghel's Tower of Babel to final in-game model.... it's a long way from start to finish, but the joy of progress feels infinitely longer. #3Dmodeling #unreal #gameart
Our opening scene for Flawless Abbey - where we started and how it's going. What do you think? #gamedev #indie #indiegame #indiegamedev #gameart #Unreal
Texturing is extra hard if your art was drawn and painted on paper before -- but as you can see, it's worth it!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
For our game, we decided to use traditional materials like watercolors to give it an unique and charming look!
The Rat
There’s something inspiring about seeing your progress – Art in Games is a consistent process of reshaping your vision until it fits the aesthethic. It’s important to celebrate the development - and who knows!? A masterpiece could be an edit away.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
It's done! Final redesign of the watercolor-painted ticket for your train visit to Flawless Abbey ✨✨ #gameart #conceptart #watercolors #indie #indiegame #indieart #game #unreal #art












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