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The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Here's another one of the tip pages, to show that I'm not ded lmao:
Here's a sneak peak of the office in game. (Ignore those colored squares...)
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Sleeping
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
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