Next up
Yay... Again bugs!
... Again
posY + sin(val1 / sp) * frc
Saving trigger data via XML works best ...
Finally! New trigger type fully operational!
Strange, the code goes astray...
21 subscribers ... Guys, where did so many of you come from? It was only 11
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
All generations
Working on game code
News 01/15/20 ..?










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