
yup this is the final variation of the waves mode levels, i wanted to base it on FNAF Sister Location similar to the rest that are based on FNAF 1-4, but i didn't know what part of SL to base it on so i based it on the last level instead
Next up
i started working on hand to hand combat... Suplex WIP
so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
The Mimic Day #FanArtFriday #SecretOfTheMimic
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana
https://gamejolt.com/games/After_The_Fire/811312
(also please tell Astral Spiff about this game, i really want him to play it)
a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...
DOWN BELOW
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
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