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The default RPG Maker AI is just too simple, if there’s a wall in the way, it doesn't know how to reach you. So, I’ve updated the enemy AI. They’re not idiots anymore; now they’re actually scary. They’ll come for you, no matter what it takes.
#Gamedev

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A part of the final boss fight for my game "Oinknight" on itch. Made for "Oinkjam 2026". The game incorporates two themes "Pigs" and "Everything has a cost".

If you are into retro platformers, give it a try!

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Hunted by skinwalkers #horror #skinwalker

#Devruary

Just play games until I have a spark in making games again, just like what I did in making my animations.

#Devruary The Glitch Tales New Adventure

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boo

The Icon :3
[Also, the OST will be replaced very soon!]

#Devruary

Not really any.

"Glocktopus Attack" has police cars supposed to pursuit the player when on sight. However, the internal pathfinding behaviour of Construct 3 was so broken for this game specifically that I had to make my own pathfinding with a lot of statements.

#Devruary

This is the current general game-play of my horror game Happy Raddish and its debugging.

you're looking at the following:

- sound system

- farming

- CPU Load

- Time Cycle

- And more!

#gamedev #devlog #horror #arg #happyraddish