

Loading...The default RPG Maker AI is just too simple, if there’s a wall in the way, it doesn't know how to reach you. So, I’ve updated the enemy AI. They’re not idiots anymore; now they’re actually scary. They’ll come for you, no matter what it takes.
#Gamedev

Loading...A part of the final boss fight for my game "Oinknight" on itch. Made for "Oinkjam 2026". The game incorporates two themes "Pigs" and "Everything has a cost".
If you are into retro platformers, give it a try!

#Devruary
Just play games until I have a spark in making games again, just like what I did in making my animations.

#Devruary The Glitch Tales New Adventure

The Icon :3
[Also, the OST will be replaced very soon!]

"Glocktopus Attack" has police cars supposed to pursuit the player when on sight. However, the internal pathfinding behaviour of Construct 3 was so broken for this game specifically that I had to make my own pathfinding with a lot of statements.
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1This is the current general game-play of my horror game Happy Raddish and its debugging.
you're looking at the following:
- sound system
- farming
- CPU Load
- Time Cycle
- And more!
#gamedev #devlog #horror #arg #happyraddish










