Spent the week reworking the road decal generation workflow and textures. See progress in 4 pics.
Also, 0.07 launch imminent.
Cheers, C.Rad
#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS #flowmaps
The implementation of flow maps continues. We finally have active object avoidance in-game now.
Still lots to do, but it's all coming together.
#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowmaps
Version 0.07 is available both here and on Itch. This focuses on tiles, maps, and map generation. Mainly a visual update.
Do check it out!
https://balancedbreakfast.itch.io/bombs-and-bullets