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#UnderwaterDiving #WIP

Mines explode at the slightest contact or if they are damaged.

An explosion causes area damage and blows objects over an even larger area.

Here you can observe the intermediate size mine among 3.

#LevelDesign #GameDesign

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#UnderwaterDiving #WIP

I reworked the demo level.

Now we will be closer to the action.

Quickly show you the fish.

In the future, each type of fish will have its own behavior.

Diver, fish and mines are subject to physics.

#LevelDesign #GameDesign

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Working on some Overworld/Battle transitions for my game, and got it to work clean enough.

Now I just need to polish the code for the battle system I've been working on for 6 months lol

#TwelveSlotSaloon

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The weapon icon was successfully added. I made them into low poly 3D.