I'm maek gamu.
Here's some group movement and formations at the destination.
Still some jitters to fix, but that's easier to fix than getting flow fields and formations right.
Cheers, C.Rad
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Basic group movement added. This isn't flocking, not even sure we're going to add that at this point.
Flow field pathfinding for single units now fully restored. They work for bridges and tunnels now.
We're introducing flocking to remedy the clumping seen in the vid.
The implementation of flow maps continues. We finally have active object avoidance in-game now.
Still lots to do, but it's all coming together.
#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowmaps
Version 0.07 is available both here and on Itch. This focuses on tiles, maps, and map generation. Mainly a visual update.
Do check it out!
https://balancedbreakfast.itch.io/bombs-and-bullets
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Spent the week reworking the road decal generation workflow and textures. See progress in 4 pics.
Also, 0.07 launch imminent.
Flowmaps have returned. This will be the main thing for version 0.08. Should improve pathfinding significantly.
Also, current map count: 103.
#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS
Map creation workflow streamlined. Pumped out 37 maps in 2 hours.
Things should be much faster per-map once we move into the North American and Eurasian mainland.
We polar now.
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World map now accommodates maps that span multiple long-lat grid squares.
This is needed for arctic maps, but also for combining some maps with awkward thin coastlines.