Dracowolfie @Dracowolfie
Joined over 6 years ago
Dev
Room transitions! A very simple effect, but does wonders to making a game feel more polished
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
