I make games and mostly weird monsters, dudes.

Hello? Is anyone there?

Room transitions! A very simple effect, but does wonders to making a game feel more polished

Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!

We're jamming this Ludum Dare!

This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!