'sup fellas

I'm a hobbyist game dev, little bit of a programmer and modder. Games are my passion and I find them as art. I make games, I make mods, I made game art. Games, games, GAMES. But I also do some coding both in backend and frontend.

I mostly enjoy creating horror and fps games, or both! I also really love low poly graphics, there's charm in retro art and I believe we haven't even tapped into their potential. Plus it allows people with lower pc specs to enjoy my work too I took it as a challenge to avoid high poly / modern graphics, you won't catch me doing that.

Currently working on some projects, hopefully I'll be posting them there soon.

Low Poly BMW E30

Not a fan of these cars but I think those were the best BMWs around

Made in Blender 4.5.1 and Photoshop
Textures are 128x128, raw image without any postprocess

Blender to TF2

Update 0.1.1

I've updated the game and reduced the file size down to 76 MB, there was an issue with the engine packing some unused assets. Also it seems the game runs a bit smoother.

Changelog:

- Reduced size 343 MB > 76 MB

- Now uses slightly less GPU

Imagine using a powerful 3D game engine to showcase your ultimate drawing skills.

Well, allow me to introduce myself.

Doodle Fightbox is a small shooter game made in 48h for a Mini Jam 82. It features 11 waves of enemies you have to fight through.

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PSX Shotgun Animations