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It's over, we sacrificed realism for aesthetics once again. Since we couldn't have decent lighting inside buildings, now the sunlight magically goes through the roof when the player is inside a building.
We called our game Dustgrave: A Sandbox RPG because "Oh God, it's so much easier to create arid environments!" is not that good of a title.
And because it's a sandbox RPG.
And there's at least a grave, somewhere.
Dustgrave's will soon receive a massive update, adding variety and balance to the combat system!
yes... Spiritwell is still being worked on...
We made all settlements dynamic in Dustgrave, so that you can experience the "wow I can commit war crimes" part of playing a sandbox RPG.
#NinjaScroller 1.61.5 BUILD 46
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20241122
Available on #Steam:
It took a lot of work, but now Dustgrave's sunsets can truly instill joy and calm.
Unless you are the guy with the massive quest mark on his head, surrounded by bodies.
He's probably a little stressed right now.
One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!
This track plays in the single-player menu, where you’ll face prehistoric creatures bent on destroying the planet! 🌍🦖⚔️
#indiegames #gamedev #soundtrack #prehistoricbattle #singleplayer #gameaudio #tankito
We developed a complex system of Relationships and Records for Dustgrave, so that all important events can be tracked and NPCs can react to them depending on their beliefs.
In this video, we explain how it works!
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