Hey

I made this low poly scene in Blender 3.6. The render is from Cycles.🎺🐟

So, what do you think? How does it look?

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Designing Levels That Tell Stories
I'm always looking for ways to add variety to my levels—making them fun to explore, full of surprises, and visually rich with storytelling.
In Lobo, every path has a purpose, and every obstacle has a story behind it.