Basic AI almost done! Enemy ships chase you and when they too close they evade you, then they return to chasing, a simple loop that will evolve from there, depending on the enemy faction they will fly differently.

Been on vacation, couldnt advance much but I can say combat AI is done for now, right now i'm making the debris and explosion that happens when you destroy a ship, hopefully in the next month I will be able to create a star system.