
Melkor3D @Melkor3D
Joined about 6 years ago
Dev


Our current priority is to bring units and battles to the economic mix of our current playable demo. Not surprisingly, for this feature we also need to draw a few dozen portraits for our unit types. Examples are still work-in-progress. :)
1
this is nanako
say hi




I have been working on some realistic characters for a commission for a video game.
Made in Blender and Substance Painter.

Concept for ancient yet advanced civilization that requires technology to shift their planet to avoid asteroids and other crazy space phenomenon ✨☄️
Photoshop CC 2014 + Illustrator + after effects

