Our current priority is to bring units and battles to the economic mix of our current playable demo. Not surprisingly, for this feature we also need to draw a few dozen portraits for our unit types. Examples are still work-in-progress. :)

this is nanako
say hi

I have been working on some realistic characters for a commission for a video game.

Made in Blender and Substance Painter.

Concept for ancient yet advanced civilization that requires technology to shift their planet to avoid asteroids and other crazy space phenomenon ✨☄️

Photoshop CC 2014 + Illustrator + after effects

Developer's Games