I cannot show too much just yet but I have made some light improvements on the lighting! Sorry for a lot of the recent updates being lighting but I am in the middle of creating rooms and their layouts, bug fixes, and optimizations, among other things...

More progress has been made, not just behind the scenes, but a lot of other things I cannot show just yet. But one thing I can show is the shell texture which I have been working on recently. It is coming along quite nicely so far.

|== Major Update ==|

Realtime Culling

|== Small Update ==|

An as accurate as possible representation of what the early Monstrum Pre-Alpha menu screen looked like.

Reference video: "Rezzed 2014 ~ Day 2 (Monstrum & Dream - Oculus Rift)"

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Monster AI - Attacking and Audio

All rights of assets go to the original game creators Team Junkfish!